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Old 10-23-2007, 02:40 AM
Nikos Kartalis's Avatar
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Verizon Wireless Customers Love Games

On the eve of the 2007 CTIA WIRELESS I.T. & Entertainment, Verizon Wireless, the leading wireless provider with the nation’s most reliable wireless voice and data network, announced that its games download revenue has increased 38 percent September year-to-date 2007 compared to September year-to-date 2006. To date, Verizon Wireless customers have paid for 50 million game transactions this year.

Tammy Robinson, manager of broadband, wireless downloadable content for Verizon Wireless, noted, “While some analysts suggest a general slowdown in mobile game sales in the U.S., we’re continuing to see strong pickup at Verizon Wireless. To see an increase of 38 percent in revenue from game sales year-over-year for the first nine months of 2007 shows that our customers continue to have a healthy appetite for mobile games. Classic games are still strongest in the category, but we’ve also seen growth in non-traditional mobile game areas, such as sports and strategy games.”

According to Nielsen Mobile, a service of The Nielsen Company, the average price of a mobile game purchase is $4.70 and the average game buyer made an average of 2.7 unlimited use or monthly subscription game purchases in the second quarter of 2007.
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Old 12-30-2010, 01:55 PM
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In a recent large-scale competition in Denver, experienced 12 times as Verizon Wireless, and its regional network of the usual call center volume. To ensure that online games are still in Mile High City to prepare, the company has added two new base stations earlier this year to improve along the 16th Street Mall and the nearby Pepsi Center coverage and capacity stadium.
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